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HSM Examples Package (Separate additional Package from Mega Bezel) When a large image comes from the core and is downscaled to ntive res this creates antialiasing, helping smooth out the jaggies
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The following table is sorted by GPU performance and GPU RAM requirements All in the root of the Presets folder use awesome Guest-Advanced CRT shader which is considered the default CRT shader for the Mega Bezel, the only exception to this is the POTATO preset which uses GDV-MINI for performance reasons.TO THE GRAPHICS ARTISTS WHO HAVE INSPIRED USĪnd of course I probably would never have started this without seeing the great overlays created previously.The Mega Bezel would also not have gotten to this level of sophistication without some intense feedback from graphics experts pushing the features and finding the holes.
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THANKS TO THE MEGA BEZEL GRAPHICS ARTISTS PUSHING THE FEATURES DURING DEVELOPMENT Special thanks to Hunterk for porting a number of these and helping me with his expertise along the way!.The Mega Bezel sits atop the shoulders of giants and uses a number of amazing shaders written by shader writers from the community: For example the final path to the examples pack should be Retroarch/shaders/Mega_Bezel_Packs/HSM_Mega_Bezel_Examples.Place any of the additional collections inside this folder.Create a folder named Mega_Bezel_Packs in the root of the shaders folder, the final path of this should be `Retroarch/shaders/Mega_Bezel_Packs.INSTALLING ADDITIONAL PRESET/GRAPHIC COLLECTIONS Or change the path indicated on the #reference line to point at a different base preset.add the following lines to change the background image: You can then open this Simple Preset file and add other parameter adjustments or set textures as you see fit.This will keep your presets loading properly when the shader updates in the future.
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This will save a preset with a reference to the preset you loaded plus whatever parameter changes you made.IMPORTANT!! When saving a preset make sure you have the Simple Presets feature set to ON.The Mega Bezel shader presets are found in: Retroarch/shaders/shaders_slang/bezel/Mega_Bezel/Presets.Set Quick Menu / Core Options / Enhancement Settings / GPU Renderer to Vulkan or GLCore if Vulkan is not available.Swanstation (and possibly other 3D cores).Go to Quick Menu > Core Options and set Rotation Mode to internal.Go to Quick Menu > Core Options and turn vertical mode to OFF.Core / Allow Rotation to OFF - Important for FB Neo and MAME Current.Video / Output / Video Rotation to Normal.This will match your monitor aspect aspect ratio.User Interface / Show Advanced Settings to ON.Restart Retroarch after changing the video driver.If it loads in D3D it has a VERY slow load time It will run in GLCore but seems faster in Vulkan.Set video driver to Vulkan or GLCore if Vulkan is not available.Do all of the following before loading content.The final path to the Mega bezel should be Retroarch/shaders/shaders_slang/bezel/Mega_Bezel.Copy the Mega_Bezel folder into your Retroarch/shaders/shaders_slang/bezel folder (If the bezel folder isn't there you can create it) If the shaders/shaders_slang/bezel/Mega_Bezel folder exists delete it.If you want to install from a zipped release from the link above:.Use Online Updater -> Update Slang Shaders to update the shaders, the shaders will be added here Retroarch/shaders/shaders_slang/bezel/Mega_Bezel.If you want to use the default Mega Bezel included with Retroarch:.You MUST use Retroarch Version 1.9.8 or Later (It will fail to load on earlier versions).Installation - VERY IMPORTANT, PLEASE READ